A LITTLE LOCAL KNOWLEDGE
The Aventra
field guide.
Twelve neighbours, seven buildings, and the supplies to make your first decisions. Your next step can be small.
Your first day
- Collect the production bubbles above your mine, timber yard, and mill.
- Open Orders. Review the goods, then deliver a request you can afford.
- Open Build and upgrade your Forum to unlock more possibilities.
- Open People to view needs, jobs, relationships and diaries.
Drag empty ground to move the camera. Scroll or pinch to zoom. Select buildings to collect, move or manage them. Fit-to-city and zoom controls are also available.
A city worth arranging
Place buildings on valid plots with road access, then confirm. Canceling keeps your resources. Two builders can work at once. Your Forum controls other buildings' maximum levels. Upgrades take real time, and each building has its own production and capacity.
| Building | Purpose |
|---|---|
| Forum | Opens buildings and higher levels |
| Domus | Homes and rest |
| Mine / Timber Yard / Mill | Gold, ore, timber and food |
| Fabrica | Tools, ingots and production |
| Macellum | Trade and social life |
| Curia | City decisions and proposals |
| Thermae / Taberna | Hygiene, food and friendship |
| Horreum / Vigiles | Storage and simulated safety |
The people behind the city
Citizens work, eat, rest, wash and socialize. Keep food available and assign residents to operational facilities. Recruitment opens at Forum level 2 and needs housing capacity. Resident Control guides one citizen through timed activities.
Talk uses a labelled rules guide by default. Optional InferHub chat requires a server key and an available model. Replies cannot execute actions or change balances.
Materials, orders and coins
The workshop makes planks, bread and ingots. Ingots require an operational Fabrica. Orders consume the displayed goods and reward game gold, XP and City Coins. Nine deliveries are available per UTC day; completed slots refresh after five minutes.
City Coins buy home kits, citizens, scenery, decorations and supplies. Review the purchase before confirming. Home kits stay in your collection until a valid plot is confirmed. Expeditions send two citizens away for a real-time journey; claim cargo after they return. Chapters last 28 days and include collectible decorations.
City Coins are spent in the Shop. Gold, contribution points and Chapter points track different parts of your city. Token campaigns use a separate Mining Credits balance.
Optional wallet connection
You can play without a wallet. To connect, use an EVM browser extension or the browser inside your wallet app. Connect Wallet displays your address, the current network and balances. If the wallet is on a different network, switch to the project network in the wallet panel.
Mining Credits and token claims
Open Mining Rewards from an eligible server-saved village when a campaign is active. Connect your wallet and sign the message to link it to your city. Then collect ore from an operating mine. Eligible ore collections award one Mining Credit per campaign cooldown, up to the daily UTC limit.
Choose an amount that meets the displayed claim minimum and review its token quote. Select Prepare claim and sign to reserve the credits. Then select Claim tokens and confirm the transaction in your wallet. The project network's native currency pays the transaction fee. Check claim tracks confirmation. If an unsubmitted claim expires, select Renew claim.
Life beyond your gates
World needs a server save. Publish a showcase to share your layout, theme and decorations. Visits show a published snapshot, not real-time resident activity. Diaries, wallet and private balances remain private.
Player trading escrows goods. Buyers pay game gold; sellers collect proceeds once. Offers expire after 48 hours; cancel to recover unsold goods. Guilds hold up to twenty cities and share three supply projects each Chapter.
Enjoy the view
Use City view in the map tools, or press H, to hide the interface and explore your Roman city. Drag and zoom still work. Use Return to city controls, H or Escape to bring the controls back. This does not pause or reset your village.
Guard the province
Open Legion to train Vigiles, Scouts and, from Forum 2, Legionaries. Training uses gold, food and real time. Upgrade the Vigiles Post to expand camp capacity. Select a squad with enough strength for a patrol; the first route is available immediately. Your troops return safely when the timer ends, even if the game is closed. Collect their supply cargo when storage has room. Patrols are PvE supply missions, with no live battle or PvP raiding.
The province extends to 160 tiles per side. Use the minimap or district shortcuts under Build to find the eastern river crossings and far province. Rivers cannot hold buildings; citizens cross at bridges. Trees clear around your new plots.
Keep your city safe
The save indicator identifies Server Save or Device Save. A guest server city follows the cookie in this browser. Optional wallet connection does not restore a guest city on another device. Export a backup before clearing cookies or browser storage.
Device Save is an initial offline fallback. If an established server connection fails, new writes wait for confirmation. Review unconfirmed actions in Save & connection before retrying. Public save imports are closed by default; operators can arrange a private migration window. Database backups remain the primary server recovery method.
Your city is waiting ↗